Its a game that slipped under many peoples radars when it was released in 2000. Set in a fictional classical French town known as Leo Monde the game wasnt exactly something that would cause flocks of followers. Yet over the years the game has become appreciated for what it was, leading to a serious cult following. There was something mesmerising about the game back on release which people really clung to - be that the Shakespearean style of writing or the incredibly complex battle system that to this day can stump even the most hardened RPG gamer. Creating a battle system based loosely around that found in the Secret of Mana game, pressing an action button brought a wireframe'd mesh that dictated as the range of the lead character Ashley Riot. Correct weapons were needed for every enemy, for example one that had just dispatched a super tough boss would be completely useless against the lowest level rat. This led to manic inventory management, customisation and almost sadistic levels of detail that only the most very patient of people could stomach. Square simply dont make games like this anymore and they really need to go back to this style of gaming, although they are getting there with Bravely Default, as it really captured the old style feel fans love. Titles like Vagrant Story are a reminder of how varied and brilliant Square used to be - certainly a time when the had the edge over everyone else in the industry.
What's to tell people?
I am a middle aged Yorkshireman obsessed with Bad Religion, The Simpsons, movies and anything to do with gaming. I love everything to do with Final Fantasy, Metal Gear and will hold a discussion with anyone about anything in games.