10 Best Video Game Endings

8. Braid

braid The damsel in distress trope is a mainstay in popular fiction, and it€™s especially popular among gamers. So beloved is this plot device, that sexist nerds viciously attacked Feminist Frequency€™s Anita Sarkeesian for merely criticising it. And don€™t give me that crap about her not being a €œreal gamer€ either. Her analysis was valid regardless, and the damsel in distress trope is a problematic tradition that needs to be phased out, or at the very least, tinkered with. That€™s why Braid is such refreshing little game. It subverts the damsel in distress device by making us believe that its plotline is just a melancholy Mario clone with some time manipulation thrown in. Our hero, Tim, has made a mistake, and he needs to find his princess, who€™s been captured by a monster. Pretty standard so far. But as you play, it€™s revealed that Tim has made more than one mistake. Actually, he was a pretty terrible boyfriend, and you wonder if you even want to see him get the girl in the end During the final stage, Tim follows the princess who has just escaped from the monster. She helps him along the way, unsetting some potentially perilous traps. However, in a brilliant twist, it€™s revealed that stage was being played backwards. Played forward, it€™s apparent that the princess is running away from Tim, setting traps to halt his pursuit. As she jumps into the arms of the man we thought was the monster, we realize that Tim was the monster all along. Women are more than just a prize to be won, and Tim discovers this the hard way. There is no happy ending for him. All that€™s left for him is the sad revelation that he is alone, and he has only himself to blame for it. Misogynists take note, for this is your future.
Contributor
Contributor

J.D. Laney is an aspiring novelist and screenwriter from Cleveland, Ohio. When he isn't trying to write his own material, he is constantly consuming the work of others for analysis and, occasionally, for fun. He has a particular interest in film, literature, and video games.