10 Biggest PlayStation Fails Sony Wants You To Forget

3. Everything About Lair

The ability to ride a dragon in a way that was actually fun has always been something of a Holy Grail for video game developers. Soon after the launch of the PS3 in 2006, it looked for a beautiful, brief moment like we had actually reached that point, when the big budget console-exclusive Lair was released. Lair looked - and still kind of does look - incredible, as you played a dragon-riding knight whose role was essentially that of a high-fantasy nuclear weapon. You swooped into epic battles, burning scores of enemy troops, smashing up ships and siege weapons, and occasionally coming face-to-face with rival dragons in the skies. But it's safe to say that the contrived Sixaxis controls ruined everything. The game came out at a time when Sony desperately believed that the awkward, twisty-turny motion controls built into the PS3 controller actually had a future, and tried crowbarring them into every game possible while screaming 'But it's the future, today!' The worst thing of all was that there wasn't even an option to use the trusty old analog sticks, so players were left with the choice of sucking up the control scheme or not buying the game at all - they chose the latter. A patch that integrated analog controls actually came out six months later, but by that point nobody was paying attention anymore.
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Contributor

Gamer, Researcher of strange things. I'm a writer-editor hybrid whose writings on video games, technology and movies can be found across the internet. I've even ventured into the realm of current affairs on occasion but, unable to face reality, have retreated into expatiating on things on screens instead.