10 Biggest Problems With Nintendo Switch

9. Nintendo's Ports Are Late And Inferior

resident evil village switch
Nintendo/Sony/Microsoft

At the recent Nintendo Direct, it was announced that many great games are coming to the Switch, including It Takes Two, Sifu, and Tunic. Because all these titles were lauded upon their initial release, Switch owners are excited to finally get the chance to play them.

However, one can't help but ask the most obvious question. "Why did it take so long for them to be ported to the Switch? Better yet, why does this keep happening?"

When Crash Bandicoot 4 and Doom Eternal were released, Switch owners had to wait nearly a year for a port to be available on their system. In fact, such delays are so common, it's odd when a game is ported to the Switch at the same time as other consoles.

What's worse is Nintendo has a nasty habit of having the weakest port. If you look at the Metacritic scores of any multi-platform game, you can nearly guarantee the Switch version will have the lowest score, often by a large margin.

Obviously, you have to cut the system a little slack. After all, the Switch's hardware isn't as powerful as its competition. The fact it can run top-of-the-line titles on a portable system to begin with is a minor miracle.

But when you're playing a port that is bombarded by connectivity issues and frame-rate slips, you can't help envy people playing the same game on a PS5 or Steam without issue.

Contributor
Contributor

James Egan has written 80 books including 1000 Facts about Superheroes Vol. 1-3 1000 Facts about Horror Movies Vol. 1-3 1000 Facts about The Greatest Films Ever Made Vol. 1-3 1000 Facts about Video Games Vol. 1-3 1000 Facts about TV Shows Vol. 1-3 Twitter - @jameswzegan85