5. Dragon Age 2
Dragon Age was a great success in the RPG market for Bioware; released in 2009, it promised much and mainly delivered, which was a relief in the face of so many aimless Final Fantasy and Oblivion clones. A glut of DLC has been released since then, and the developers tried their best at creating a believable and vivid world you cared about. Unfortunately, the sequel, Dragon Age 2, didn't have the same feel or polish, and seemed to try and dumb down various aspects of its play to appeal to a larger audience. The promises BioWare made about choices in-game affecting the world around them did not come to fruition, and the city many of the quests are given out in does not change much at all, regardless of the player's actions. Dialogue mistakes litter the game, and you are often praised for completing actions when you, in fact, chose to do the opposite. Of all the varying genres out there, the RPG needs the gamer to be lost in the world they inhabit and fully feel they are making a difference; errors like this are inexcusable. Also, characters that "can die" in the first game can actually be seen in the sequel, further rending the continuity of the world redundant. There are the usual problems that seem to exist in many PC games these days, with landscape textures vanishing or becoming crudely poor, and cut-scenes stalling or skipping, meaning the gamer misses out on the gaming experience they have paid for. Also, several boss fights using the Rogue result in the bad guys losing no health for no reason, or them simply "dying" before a blow has been struck. Dragon Age 2 feels like it was rushed out to keep some of the momentum generated by the first game.