Once everyone had got over all the we can't have female characters because they take too long to program fiasco, the real scandal that followed in the wake of Assassin's Creed Unity was all those glitches. Ubisoft did a pretty good job at rendering Revolution-era France, but the immersion sort of collapsed in the face of well...people's disappearing faces. Honestly, at times it didn't seem like Unity was even a finished product when it finally shipped. It certainly didn't look it, with all the terrifying glitches that saw people's faces disappearing and the whole city completely disappearing worryingly often. Ubisoft apologised profusely and quickly offered a patch to make sure everything worked properly, but the damage had still been done. It's the latest in a worrying trend of publishers clearly being pressured into releasing their big titles on time, regardless of whether they've actually finished them. With the financial pressures getting bigger this is probably going to happen even more often, with players buying not so much the finished product as IOUs for glitchy games that will be fixed at some point in the future.
Tom Baker is the Comics Editor at WhatCulture! He's heard all the Doctor Who jokes, but not many about Randall and Hopkirk. He also blogs at http://communibearsilostate.wordpress.com/