10 Broken Triple-A Video Games You Didn't Realise Got Fixed
5. Middle-Earth: Shadow Of War
Let's shout it from the rooftops, "Microtransactions ruin single-player games!"
To be fair, they often ruin multiplayer titles, too, but there's just something so much worse about cramming them into a game that has absolutely no space for them. Unfortunately, that's what happened with Shadow of War.
This follow-up to the awesome Middle-Earth: Shadow of Mordor should have been a loving exploration of the iconic fantasy property and an update to the game's Nemesis system, but its use of microtransactions and controversial endgame left people angrier than Gandalf whenever Pippin breaks something.
However, while these maligned features caused problems at first, the devs eventually listened to fans and fixed the issue by making a series of improvements, all detailed in this report by Vulkk. One of the most notable updates was the complete removal of the marketplace. Bye-bye, microtransactions!
The endgame was also revamped, with the number of missions required to complete the Shadow Wars greatly reduced. Beforehand, the game’s true ending was locked away behind a monstrous grind, which encouraged you to spend real-life money on loot boxes to try and get useful gear. But, if you want to pick the game up now, you won't experience such troubles.