It's sadly more common than ever for video games to release effectively unfinished, rife with bugs and other issues which the developer perhaps attempts to fix post-release.
This is often due to publishers refusing to delay a game for fear of denting their quarterly profits and upsetting shareholders, and so players who spent their hard-earned cash are then forced to temporarily suffer through inferior product.
Though this is often nothing more than a few glitches which can be wiped out with a patch on release week, sometimes it's clear the game wasn't anywhere near ready for release, releasing in a broken, even unplayable state.
These 10 video games, many of them now regarded as flat-out masterpieces, nevertheless released on at least one platform in severely compromised form, and because fans got fed up of waiting for developers to fix the issue, they took matters into their own hands.
And so, the egregious issues were fixed instead by enterprising fans who released their own unofficial patches and mods, doing the job the developers should've in the first place.
It shouldn't ever have to get to this stage, where fans are doing unpaid work so their fellow fans can actually enjoy the game, but it's better than the alternative, of the game simply remaining jank-infested trash forever more...
10. Dark Souls: Prepare To Die Edition
Dark Souls may have released to rave reviews when it landed on the PS3 and Xbox in 2011, but its PC port released the next year? Not so much.
In the wake of colossal anticipation, fans were infuriated to find FromSoftware's PC port a broken mess, with the developer apparently struggling to port the game due to their inexperience with PC as a platform.
By far the most objectionable element of the port was that it was locked at 720p resolution with a framerate of just 30fps, effectively making it little better than the version available on consoles.
Beyond that, FromSoftware failed to correctly translate the controls to PC, meaning mouse and keyboard functionality were a clunky mess at best.
Though FromSoftware didn't lift much of a finger to help, within two days computer science PhD student Peter Thoman - now better known by his modder pseudonym "Durante" - released DSFix, a mod which removed the resolution and framerate caps, significantly improving the core experience.
A few months later, modder "lebbers" released DSMfix, which remedied the controls. And like that, a terrible port became a pretty damn good one, with no help from the actual people who made and sold the game, mind.
Hell in 2013, Dark Souls II producer Takeshi Miyazoe flat-out admitted that the PC port was rushed to market and the problems were expected. Yikes.