Dying in video games is just about as common as a week being seven days long.
No matter the genre, the death of a character can be a great tool to add some drama to a story. It can also be a way of giving you a glimpse into what the game has in store for you.
The game outright trying to kill you straight away is a whole different kettle of fish.
These titles want you to know as early as possible that you are not safe, you will never be safe, and you should be very afraid of just what might be lurking around every corner.
Prepare for an onslaught of enemies, or a boss fight within the opening minutes that means you are sorely ill-equipped for the encounter, or even a series of quick-time events that, should you fail them, will lead to a classic 'game over' screen.
The blood and viscera is never-ending for these video games, and hey, maybe that's your thing. Maybe you like being punished and brutalised over and over again simply for your own twisted gratification of reaching the end.
Or perhaps I'm just projecting.
Whatever the reasoning, I'm sure you'll find your sadistic fulfilment here.
Lover of all things zombie. Secretly wishing for the apocalypse, but only on easy difficulty. Top of the world leaderboards for a couple of songs on Pro Drums on Rock Band 4. Can name every world flag. Currently doing my MA in Creative Writing in an attempt to do something with my life.