10 Bullsh*t Video Game Mechanics You Had To Go With

2. One Thing At A Time - Animal Crossing: New Horizons

Rodney Animal Crossing New Horizons
Nintendo

Considering how ludicrously popular Animal Crossing: New Horizons is; how many sales records it smashed and how it was the game keeping spirits high across 2020... we've all kinda forgiven just how outdated a lot of its controls and mechanics feel.

I'm talking about the fact you have unlock an item select wheel, how you can only craft one thing at a time. How weapons break after an amount of hits you can't see. How you have to button through repeat dialogue interactions with the likes of Blathers or Orville every.single.time.

The worst thing though - and it's quadruply so, because it takes so long to actually unlock - is the "Island Designer" app i.e. how you terraform your island to remix pieces of land, inclines, declines and bodies of water.

Put simply, it sucks. There's no wider aerial view whatsoever, so instead you're stuck interacting - one square at a time - with what's right in front of you, slowly, oh-so slowly, carving your island into what you want.

Laying down a path? Making a mountainside or steep decline? They take afternoons of manoeuvring your villager around this invisible grid, committing to and deleting your progress every few minutes.

Why Nintendo hasn't deployed a far more robust customisation suite I'll never know, as the wider fandom is now using a homemade version from developers Rob Fichman and Carmela Diaz, just to get an idea of what they're aiming towards.

Just look how much better this is!

Animal Crossing New Horizons island designer FAN MADE
Nintendo
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.