7. Mickey Mania And Mickey And Donald's World of Illusion (Mega Drive/Genesis)

Castle of Illusion was the first released of the Disney "Illusion" series in 1990 and was met with critical acclaim. This Summer it was given a great HD remake and re-released on Xbox Live and Playstation Network. "World of Illusion" was another entry in the series, which came out In 1992, this time featuring Donald Duck as another playable character alongside Mickey Mouse. The addition of Donald Duck to the mix allowed for two-player co operational play as well as the standard single player mode controlling one character. In co-op mode, both players shared the remaining lives, while trying to escape from the World of Illusion as a team. This also added the ability to help your partner in situations that needed it such as using a see saw to reach higher platforms or helping them squeeze through a tight space. Attacks however were a bit soft, with only a magic cape acting as a weapon that would turn enemies into butterflies and doves. It was mostly a kids game after all. In fairness this made it a remarkably easy game to complete, and would no doubt need a massive overhaul to make it more challenging if it were ever to be re-released. Two years later, a separate Mickey Mouse game was released called, "Mickey Mania." Mickey Mania was originally intended to mark the 65th anniversary of the first time Disney's mouse graced our screens and so featured him travelling through some of his most famous cartoons from Steamboat Willie to the most recent Prince and the Pauper. It was also notable as the first video game to feature genuine animations from Disney artists. This made the game look particularly authentic, and added to the feeling of playing through some of Disney's most iconic cartoons. Most levels were normal platforming fare, although the "Moose Hunters" level featured Mickey running toward the screen rather than the traditional side scrolling way. A technique that ended up in a lot of future platformers, most notably Crash Bandicoot. Again, both console versions differed from each other, but this time with only small sections missing in one from the other. In stark contrast to World of Illusion, the game was a lot more difficult and it was extremely easy to die. This required a much more cautious approach to proceedings, and made every movement deliberate. The authentic art style and music would be right at home on current consoles if a game like this ever received a modern day remake. As an added bonus, a remake would perhaps allow developers to add additional classic Mickey Mouse cartoons as extra levels that they may not have been able to in 1994.