10 Controversial Games That Influenced The Industry For The Better

7. Legend of Zelda: Four Swords Adventure

Why It€™s Controversial: You might have done a double take when you saw €˜Legend of Zelda€™ just now but wait: controversial doesn€™t necessarily mean ultra-violent. Four Swords was a stand-alone co-op experience on the Gamecube, that used the Gameboy Advance€™s connectivity to allow control of multiple Links at once. Features included co-op battles, unique strategy elements and multi-layered puzzles designed for more multiple players. It really was another in a long list of Nintendo innovations and as a result, it was the third best-selling game in North America in June 2004 (shifting 155,000 units). The controversy comes from the fact that, if players wanted to properly experience this four-player mayhem, then they needed to each have access to four GBA€™s and four copies of the game, which racked up to a pretty hefty pricetag. As a result, many complained that getting a game together was just too difficult and as such never had access to the intended experience, effectively wasting their money. Nerd rage, am I right? Why It Influenced Gaming for the Better: You mightn€™t have even realised this, but since the original release of the Four Swords Adventure, we€™ve seen this concept imitated in the unlikeliest of places. You might remember Marvel: Ultimate Alliance, the Avenger€™s game in which you control four (out of a huge roster) Marvel heroes in either a single player, or co-operative campaign €“ you could go so far as to say that this, with its four player co-op emphasis, follows the Four Swords formula to the letter. How about Left 4 Dead? It€™s different sure, but its focus on player co-op arguably echoes what Nintendo did with their Four Swords adventure. With online capability being what it is today, it€™s easy to find other players to group with and the concept of multiplayer co-op is going from strength to strength. I€™m not saying that Nintendo completely conjured the idea, but arguably they were the very first to properly define it.
 
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Stuart believes that the pen is mightier than the sword, but still he insists on using a keyboard.