10 Coolest Video Game Features (That Are Utterly Pointless)

9. NPC Conversations & Dialogue

Have you ever been walking through a place in a game and suddenly you realized that a couple of NPCs are chatting about something? Something that has nothing to do with the grander narrative at hand? Whether it's a woman supposedly screaming at her husband about a store not having anything on the hot plate in Final Fantasy XIV or radio chatter when you steal a police car in the latest GTA clone.

Done right it can simply be what it's meant to be - background noise to help with immersion. Though, some of the best stuff occurs when you least expect it. Like, someone claiming the maintenance guy is out to get him because he ordered an orange soda and got a grape instead in Deus Ex.

Now - if a developer gets it wrong, it's really easy to break immersion. Watching guard rotations for a few moments to figure out a stealth plan and hear "D'you see the game last night?" six times? Rough.

But you slip a little to the left while eavesdropping on the president with a directional mic and hear some dude begging for death from his diarrhea? That's just classic Kojima gold, baby!

In this post: 
Max Payne1
 
First Posted On: 
Contributor
Contributor

Author of Escort (Eternal Press, 2015), co-founder of Nic3Ntertainment, and developer behind The Sickle Upon Sekigahara (2020). Currently freelancing as a game developer and history consultant. Also tends to travel the eastern U.S. doing courses on History, Writing, and Japanese Poetry. You can find his portfolio at www.richardcshaffer.com.