10 Creators Who Killed Video Game Characters So They Could Move On

8. The Entire Game - Fable II

Tomb raider
Georges Seguin (Okki) [CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0)]

One thing you need to know about Peter Molyneux, is that when he is Peter Molyneux, he is very Peter Molyneux. Even when he's not though, even on, say, a quiet Sunday where there are absolutely no tasks that feel even a little bit Peter Molyneux-y to be done, he is still incredibly Peter Molyneux. Your most Peter Molyneux-esque friend is, at best, only about 1/8th as Peter Molyneux as Peter Molyneux.

One of his most Peter Molyneux moments though - and this is in such a rich history of incredibly Peter Molyneux moments - was when he tried to murder Fable II just so people would stop asking him what happened to the features that were promised for it.

While doing promotional work for Fable III, he would happily tell anyone who asked (and everyone else who didn't) what a disaster he thought its predecessor had been, calling it "rushed" and "rubbish" with "over 67,000 bugs" where "40% of all the content didn't get used" and "all the women looked like Russian shot putters".

All this to distance himself from the suggestions that both he and the studio had failed to deliver what had been promised, in the hope that we'd all just move on.

 
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