10 Crucial Improvements The Gaming Industry Must Make In 2015

6. No More Laughably Broken Games

When Watch Dogs got delayed at the tail-end of last year it was cause for mass-annoyance. Many had bought their new machines under the guise that Ubisoft's Assassin's Creed-in-the-modern-day action-adventure would be the one title that could convince them the purchases were worthwhile. Naturally no game other than something like GTA can live up to those levels of hype, and following the delay all fans convinced themselves was surely going to transform the core experience from the underwhelming footage available at the time into something far greater, what came out the other end was a tacked-on minigame with a giant mechanical spider. Definitely one for the history books, but not in a good way. The worst thing was that even the main game didn't play smoothly, with frame rate hitches abounding and a general lack of polish making it feel like you were playing a game designed by a thousand different people at once. And you were, which began the slow-to-fast descent of Ubisoft from fan-pleasing behemoths of code-monkery that last year delivered a fantastic iteration on the Assassin's Creed name in Black Flag alongside Mario-felling platformer Rayman: Legends, to the hilariously bad current situation with AC: Unity launching with missing faces, and The Crew's cars driving upside down. It's so bad you'd swear a host was about to appear and announce it was all an experiment to see how much you love gaming, Truman Show-style. But that's not the case, and these shoddy excuses for what were once shining examples of what gaming has to offer the world lie as broken failures, their only value being to show just how much you can't do when you prioritise time-crunching profit over artistic integrity.
 
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Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.