10 Dated Video Game Clichés That Need To Die

4. "There's technically nothing stopping me from moving, except for this invisible wall."

Skyrim Invisible Wall
Bethesda

One of the things that all games absolutely have to do is create the impression of a world much bigger than the one that has actually been rendered by a small team of underpaid programmers, designers, and artists. As long as you don't feel as though you're being duped once you're playing the game, you can pretty much count it as a success from their end.

But sometimes things get a little bit lazy, and players may find themselves walking directly into that laziness: an invisible wall that blocks you from moving along a pathway that you can actually see. We all know that games can't be infinitely massive and that in most cases, it's expected of us to follow along a set path, sort of knowing that we're doing it, but also not really caring about it at the same time. But the invisible wall - something that exists primarily to pull you out of a video game faster than a Quentin Tarantino cameo will pull you out of one of his movies - is like a personal finger from the development team: "Yeah, sorry, guy, we just didn't have time to, like, put a tree there or something. No hard feelings, right?" Yes, hard feelings. Lots of hard feelings

 
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