10 Deceptively Simple Video Game Quests That Went Bad QUICK

It'll be just a quick and fun adventure, right? Right?

Red Dead Redemption 2 Francis Sinclair Time Traveller
Rockstar Games

Going on a side quest in a video game is pretty simple business. You find an NPC in trouble, they give you your objective, and then you complete it for some experience and a nice reward.

However, sometimes game developers don’t like to play it so straight with you. The quest might start off simple, but it quickly (and unexpectedly) develops into something far more complex.

There is no greater surprise than a relatively straightforward quest you embark on thinking it’ll be a quick distraction, only to discover that it’s actually a long, convoluted, and utterly ridiculous chain of events that spirals into complete insanity. You’d almost feel betrayed by the game if it weren’t for the fact that these types of side quests are usually a joy to experience.

Be it a fetch quest that plays out like a Twilight Zone episode, a short drinking contest that has your character wreak havoc all over the world, or an assassination mission that quickly devolves into the worst day in your character’s life, the following side quests aren’t as simple as they seem at first glance!

10. Epsilon Program - Grand Theft Auto 5

Red Dead Redemption 2 Francis Sinclair Time Traveller
Rockstar Games

Just like Grand Theft Auto 4, GTA 5 features its very own interactive internet. The player can browse through a variety of websites, and in some cases, what they do on a specific website can have actual consequences in the real world. For example, taking a simple quiz can result in Michael joining a cult.

Yep. By going on the website of the so-called Epsilon Program and taking their identity evaluation program, the player can start a chain of missions in which Michael joins and then slowly ascends up the ranks of the most influential (and ridiculous) cult in Los Santos.

Though the missions begin relatively simple, with a few purchases and small tests of Michael's faith, it doesn't take long for things to escalate. As Michael reaches new levels of "paradigms", his fellow cult members demand more outrageous things out of him, including delivering shady goods on an airplane and running five FULL miles in the desert!

Oh, and of course, before each trial, you're required to make hefty donations to your new church. Perhaps it's not such a good idea to join random cults on the internet after all...

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