10 DLCs That Totally Missed The Point Of The Game
2. Fallout: New Vegas - Lonesome Road
Fallout: New Vegas was a great RPG, but a terrible FPS. Guess which part of the equation Lonesome Road focused on?
Prior to Lonesome Road's release, New Vegas developers Obsidian had crafted a trio of excellent DLC packs to support the main game. Dead Money, Honest Hearts and especially Old World Blues showed that Obsidian had real flair for developing unique, standalone adventures in the Fallout universe, and the hope was that Lonesome Road would see their work on the franchise end on a high note.
Sadly, it wasn't to be. Lonesome Road ignored what made New Vegas great - its stellar writing and quest design - in favour of highlighting the game's shonky combat. The DLC was a tiresome trudge through a detritus-lined canyon that bombarded the player with high-level enemies and mini-bosses, in what felt like a bad pastiche of the Borderlands games.
Frustratingly, the final conversation with Lonesome Road's villain is classic Fallout fare - weighty, thought-provoking and excellently written and acted. Yet it stands in such blatant contrast with the tedious, three-hour long gauntlet that precedes it, you can't help but wonder what might have been if Obsidian hadn't spent so much of the DLC's run-time playing against their strengths.
After the exquisitely crafted concertos of the prior DLCs, Lonesome Road sadly ensured that the New Vegas symphony ended on a brown note.