10 Dumb Video Game Mechanics We Should've Hated

8. The Leviathan Axe - God Of War (2018)

the legend of zelda tears of the kingdom
Sony Santa Monica

Because 2018's God of War was touted as a semi-remake, as well as a sequel, fans expected some key changes. Sure enough, this instalment gave gamers a new location, new gods, and a far more complex narrative. (Most importantly, Kratos has a beard now.)

However, the removal of Kratos' Blades of Chaos seemed unnecessary. These doubled-chained blades have been synonymous with the franchise, since they allowed the player to dispose of enemies with tremendous versatility and bloodshed. Not only that, it seemed uncreative to swap the Blades out with a generic axe.

Luckily, this decision was a stroke of genius. Rather than relying on brash violence, 2018's GoW has a more nuanced battle system, which requires precision and strategy. Instead of button-mashing, mastering well-timed parries is as crucial as hacking and slashing. Kratos has a new ability, allowing him to infuse his head-splitting tool with different types of elemental energy, giving it a personal touch.

He can also launch the Leviathan at enemies, diversifying the combat even further. Better still, the Ghost of Sparta doesn't need to physically retrieve his weapon, since he can summon it back with a gesture, much like Thor's hammer.

The Leviathan Axe may lack the physical range of the Blades of Chaos, but there's no question it gives the player more adaptability in combat overall.

Contributor

James Egan has been with Whatculture for five years and prominently works on Horror, Film, and Video Games. He's written over 80 books including 1000 Facts about Horror Movies Vol. 1-3 1000 Facts about The Greatest Films Ever Made Vol. 1-3 1000 Facts about Video Games Vol. 1-3 1000 Facts About James Bond 1000 Facts About TV Shows