10 Dumbest Ways We've All Died In Video Games

You Died.

Mass effect 2
Bioware

The fun we have in gaming is because of... triumph. Victory. Knowing that, despite all the odds, we won.

Yet, in order to truly enjoy those wins, we must have also experienced what it means to lose - which, in videogames, normally means... dying. Croaking. Kicking the bucket. Buying the farm. Eating a dirt and mayonnaise sandwich. Taking the long road to... being dead.

And, despite the fact that no death is ever truly dignified, some deaths are definitely more humiliating than others - not all deaths can be as heroic as diving in front of a bullet intended for the president, or succumbing to internal damage after eating ten whole bags of Mini Kievs.

In fact, I’d go so far as to say most deaths you’ll experience in videogames are pretty daft (and, let me just say, nothing beats the laughter after a wonderful self-own during a multiplayer game) but some definitely stand out as being... the daftest.

The best of the worst. The cream of the flop, if you will.

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Let me know your own picks down in the comments!

10. Surprise QTE, Baby! - Resident Evil 4

Mass effect 2
Capcom

Phew. What a level that was...

I barely made it through alive. That last jump over the laser grid was a doozy, and then the fight against the cyborg T-Rex?

Mate. Mate, I've earned this cutscene. Set down the controller and take thirty seconds to catch your breath, take a sip of that energy drink an-

PRESS A PRESS A PRESS A PRESS A

Oh, sorry, that’s me dead and I'm off to the last checkpoint?!

What fun.

This is one of those bizarre trends that got popular around 2005, where games were getting increasingly more cinematic and designers wanted to keep players entertained, whilst simultaneously feeling engaged with the action.

The irony, of course, is that we all just ended up not enjoying the well-crafted cutscenes - instead staring blankly at the centre of the screen, waiting for the inevitable beeping button UI to appear, the action in the background becoming nothing more than blurred shapes and colours.

Who can forget the seemingly hour-long QTE sequence in Resident Evil 4 against Krauser, as everyone else in the room got to enjoy some top-notch fight choreography, whilst you vacantly gaped at the centre of your buzzing CRT screen?

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Contributor
Contributor

Hiya, you lot! I'm Tommy, a 39-year-old game developer from Scotland - I live on the East coast in an adorable beachside village. I've worked on Need for Speed, Cake Bash, Tom Clancy's The Division, Driver San Francisco, Viva Pinata: Trouble in Paradise, Kameo 2 and much more. I enjoy a pun and, of course, suffer fools gladly! Join me on Twitter at @TotoMimoTweets for more opinion diarrhoea.