10 Early Video Game Abilities That Change EVERYTHING
5. Just Roll With It - Days Gone
As mentioned in the rules of the first Zombieland film, cardio is important. Zombies, at the best of times, may not be as scary individually but there is definite strength in numbers.
When you turn them into running zombies, the stakes are even higher. So it may seem like evasion would be top of the list on Deacon St. John's ability list, but not quite. Sure, he can sprint for a limited time, but it seems the combat roll works his core a bit too much to begin with.
But put some points into the Just Roll With It perk as soon as you can and you'll make life easier for the former biker. With less of a drain on stamina, it allows our grumpy antihero a bit of a reprieve each time he gets overwhelmed by a group of hungry zombies.
Sure, it won't save you against the onscreen hordes, but it will help in getting that footing towards escape or back to your bike.