10 "Evil" Video Games Where Being Good Pays Off
Even the bad can be good sometimes!
Some video games don’t put you in the role of the hero. Their plot is deliberately written so that you play as the villain.
The game will often incentivize you to make bad choices and give you more opportunities to make other people suffer. However, just because the game is about a bad guy, it doesn’t mean you actually have to be one.
In fact, sometimes you might even get a reward for random acts of kindness.
Yes, even titles where the protagonist is evil can make good deeds pay off. Your character might be a ruthless tyrant, a monster, or a criminal, but if you look past their not-so-good profession and make choices that help the innocent instead of harming them, the game will secretly have a prize for you!
From hidden endings to helpful perks that can make your life easier, some evil games don’t always want you to be the bad guy. All you have to do is let your ominous protagonist show a little kindness, and you will be surprised by an amazing gift for the wicked!
10. Helping A Little Boy Is Better Than Scaring Him - Ghost Master
Ghost Master is an old strategy game about commanding a team of spooky spectres and scaring every mortal that dares to meddle with undead affairs!
Your goal is to mess with humans and scare them to the point of developing mental trauma, but if you want to unlock one of the most useful ghosts in the game, you will actually have to do the opposite and help a little boy reunite with his beloved plush rabbit.
Harriet is a unique type of ghost called a pookah that appears in the mission “The Phantom of the Operating Room.” Her unique abilities make her the perfect support character, but in order to recruit her, you need to help a little boy she is bound to.
The pookah will explain that she can’t leave until the boy stops crying, and the only way to do that is to return the toy his bully stole from him. To do this, you have to spook the bully near Harriet's child friend, causing him to drop the stolen toy, and then scare him off the premises before he can pick it back up.
Scare a kid, help a kid! Simple!