10 Exact Moments Video Games Self-Destructed

The precise second these video games went to hell in a handbasket.

Heavy Rain
Quantic Dream

Delivering a video game that's consistently fun for tens or even hundreds of hours is a gargantuan task that the average player surely takes for granted.

All it takes is one supremely iffy moment to turn players off, be it a wonky gameplay segment or meme-worthy cutscene, and so developers have to work hard to sustain constant entertainment across a game's play-time.

But like all other pieces of art, video games are the product of business decisions, compromises, and time constraints, ensuring that basically no game is ever exactly what the developer originally intended.

And then, sometimes, a moment just doesn't hit with players the way that the creatives intended.

These 10 video games, from genre-defining titles to more divisive works and even a critically panned flop or two, all delivered a single moment which basically annihilated all player goodwill up to that point.

We all have our own thresholds for cringe and problematic content, but these 10 games all dropped some truly embarrassing clangers which left players re-evaluating quite how much they liked the game at all, and whether they actually wanted to continue playing it...

10. "Nah" - System Shock 2

Heavy Rain
Irrational Games

System Shock 2 is a hell of a game, albeit one that ends with one of the most hilariously immersion-obliterating endings in the medium's history.

Once the player defeats the malevolent AI supercomputer SHODAN, she makes one final bid for survival by suggesting that she and the protagonist join forces for their mutual benefit.

However, at this point the music stops, the camera snap-zooms into the protagonist - who up to this point in the game has been completely mute - and he simply replies with a lackadaisical "Nah," before seemingly destroying SHODAN.

In a game that takes itself relatively seriously, this jarring dose of comic relief feels wildly out of place, unaided by how outrageously half-assed the voice acting for the protagonist comes across.

It feels like an ending that belongs in a totally different type of game, and ensures that this otherwise spectacular title concludes in a distractingly goofy manner that fans have been freely mocking ever since.

With a System Shock 2 remake in the works, hopefully we'll get a slightly less-ridiculous version of this infamous ending.

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Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.