10 Exact Moments Where Video Game Immersion Was Shattered
2. Bad AI
It's safe to say that programming good AI is the most important part of a game. Whether it be realistic behaviour in NPCs, interesting fighting patterns of bosses, or even an effective AI sidekick, effective and clever AI programming really goes a long way.
Anyone who was brave enough or foolish enough to play Ride to Hell: Retribution understands this all too well. Held up as a bastion of what not to do in a game, Ride to Hell fails most powerfully on the clunky, confusing behaviour of its characters, with enemies that are as likely to come fight you as they are to run into the nearest wall forever, and side characters that have all the personality and movement of a teaspoon. And that's kind of harsh on teaspoons.
Though this is almost endearing in games like Fallout and Skyrim - because we understand that games on a certain scale aren't going to be perfect - but it's still more than a little jarring every time you see an NPC walk over a chair or into a wall right in front of your eyes.