4. 47's Instinct Is Limitless
'Instinct' was a new feature to Absolution when the game launched in 2012. Borrowing from other stealth franchises like Splinter Cell, IO Interactive decided that Agent 47 would have something of a 'Sixth Sense' when it came to scouting ahead and planning his method of attack. Unfortunately, the skill boiled down to hiding his face from those wearing the same costume. That wasn't an effective use of something which should come in handy. Hitman is now better-balanced, and instinct feels a lot more natural. Sure, at the click of a button players can still see through walls, ceilings and floors, but it's now no longer a way to sneak into previously inaccessible areas. The whole system just feels a lot more satisfying. Better yet, there are no pesky limitations on the idea now. In Absolution, 47 only had a finite amount of instinct at his disposal. In the new game, it's utterly limitless. Spam that button as much as you like, there's always the opportunity to gain a slight advantage on the enemy.
Jamie Kennedy
Lifelong wrestling, video game, music and sports obsessive who has been writing about his passions since childhood. Jamie started writing for WhatCulture in 2013, and has contributed thousands of articles and YouTube videos since then. He cut his teeth penning published pieces for top UK and European wrestling read Fighting Spirit Magazine (FSM), and also has extensive experience working within the wrestling biz as a manager and commentator for promotions like ICW on WWE Network and WCPW/Defiant since 2010. Further, Jamie also hosted the old Ministry Of Slam podcast, and has interviewed everyone from Steve Austin and Shawn Michaels to Bret Hart and Trish Stratus.
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