10 Features That Should Be Standard In Every Fighting Game

9. Accurate Movelists Based On The Source Material

When crossover games happen, fans from both sides are desperately hoping that their favourite characters play exactly like they do in their source material. Certain titles such as Street Fighter X Tekken make half the cast play more or less like the other in order for the game to play properly. Considering those two franchises weren't even played on the same plane, it's not hard to see how some sacrifices needed to be made, though the illusive Tekken X Street Fighter may have been able to address this issue by bringing Street Fighter into the 3D plane, offering two options for fans of both franchises. In some games, say Capcom vs. SNK, the task is much more manageable, because of the similarities between games. Aside from a few obvious tweaks, you can go in as Geese Howard and clash your Reppuken against Ryu's Hadoken and there won't be any problem. Compared to the logistics of making a 3D and 2D fighting game franchise work nicely together, it's easy to see how one might default to one or the other. On the other hand, you have one of the hypest fighting games ever made, Marvel vs. Capcom 3. In Marvel, characters play about as much as you'd expect them to, and that's awesome. Characters like Nova, Deadpool, Chris Redfield, Frank West and many others have throwbacks to their source material that long time fans will certainly appreciate. This can also be seen in JoJo's Bizzare Adventure: All Star Battle, a game that aims to please long time fans of the original manga series as much as possible by cramming every inch of the game with references, to the point where almost every move in the game is named after a line or attack from the series. Then you have instances of characters playing very similar to how they did in their own games. Though it's not a very good fighting game, it's important to give credit where it's due, and the characters in PlayStation All-Stars Battle Royale have movesets and attacks from their own titles, such as Raiden from Metal Gear Rising: Revengance. To give a better example, Dante's moveset in Marvel vs. Capcom 3 feels like it was ripped straight out of the original Devil May Cry series, which just feels right. Taking a character's animations and combos from a 3D character action game and putting it into a 2D fighter might not seem necessary, but the die-hard fans will certainly appreciate that extra attention to detail.
 
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Ken was born in 1994, and before the turn of the century, he was already a gamer for life, starting with Pokémon Blue Version. He has a passion for storytelling, especially in the gaming medium. Growing up on a healthy diet of JRPGs and point and click adventure games, young Kenny grew up playing Nintendo and Sony consoles, before becoming a snobby member of the PC Master Race. Nowadays, he resides in a time warp, refusing to believe the nineties ended as he fills up his Steam library with old point and clicks and cRPGs.