10 Final Levels That Ruined Great Video Games
4. The Path Of Hades - God Of War
2005's God of War has wrathful demi-god, Kratos, facing off against a hydra, Medusa, a cyclops, and a legion of other monsters. With every level upping the challenge, it's fitting how the last sequence involves Kratos fighting his way out of the bowels of Hades.
Although navigating through the Greek underworld should be hellish, it can also be quite cathartic. Now that Kratos has awakened all his powers, it should be enjoyable to see him lay waste to an army of demons.
But rather than fighting an onslaught of enemies, the final stage has Kratos scurrying through spinning blades and narrow beams. Hades demands pixel-perfect movement, which is weird since God of War wasn't designed for tight platforming. Players die repeatedly, not because of strategy or combat difficulty, but due to the awkward mechanics.
What's worse is that many traps kill Kratos instantly, sending the vengeful deity back to earlier checkpoints. The checkpoints themselves are poorly placed, forcing players to repeat long sections again and again.
Considering how well structured the rest of the game is, The Path of Hades stands out for all the wrong reasons.