10 Flaws That Stopped Video Games From Being Perfect
7. The Batmobile - Batman: Arkham Knight
WB Games Montreal's Arkham Origins may have been a misfire in the Batman: Arkham saga, but fans were still optimistic for the follow-up. Not only was Arkham Knight helmed by the franchise's creators and brought back the main stars, Kevin Conroy and Mark Hamill, it allowed players to get behind the wheel of the Batmobile. This sounded like a dream come true, since fans had hoped the series would one day give people the chance to zoom through Gotham in the dark knight's weaponised car.
But as the old saying goes; "Be careful what you wish for." Despite being vastly superior than the previous instalment, the vehicular missions in Arkham Knight aren't great. The Batmobile is used in so many quests, battles, and puzzles, the novelty quickly wears thin. Players look forward to getting back to regular gameplay, since the gun-toting automobile is hard to control.
Also, the Batmobile sections don't make sense. How do thugs survive after Batman rams his death-tank into them at 140mph? Shouldn't their bodies be reduced to paste?
And because the difficulty curve spikes in the last few driving missions, players will curse the day they wished for the Batmobile to be included in Arkham Knight.