1. Dune 2: The Battle For Arrakis
This is the game (that youve probably never heard of) that spawned the RTS craze in the first place, at least in terms of combat oriented game play. If anyone can find this gem of a Sega Genesis game (or its PC predecessor) as an emulator, they will be able to eventually reply to any passerby that says, Command & Conquer huh? with n00b! How often does that happen with a game that might be older than the player? However I must issue a warning: Playing this game will making looking upon the first few iterations of Command & Conquer rage inducing. How could the games that came after pale in comparison to a Genesis game? Thats why both games had to make the list, the irony that is capitalism. Dune 2 had several features in its inception (on a Genesis) that wouldnt be seen again for nearly a decade and two technological jumps later. Players could build roads in their walled bases (try building a road in the first Command & Conquer), and the ability to produce units in groups instead of one at a time. Not to mention multiple factions to choose from and then battle on every map, thats right Dune 2 featured everyman for himself action with at least 3 factions all working against each other out of the box! Did I mention this was a Genesis game? I cant stress this enough. How can such a game exist? Proof that game companies have been whining about technological short comings for years and years. Because theres no money in giving gamers what they want right away, if ever, especially if said company can make unlimited money off of their customers and manipulate them to the point that the customer will personally defend the companies right to do so. The dynamic between video game makers and their customers is a powerful argument against capitalism that no one seems willing to make. Sadly, the salmon doesnt want to complain about the fresh water, because it might mean draining the stream. You have now claimed this post. Any questions? Please e-mail editor@whatculture.com