10 Games You Didn't Realise Were Actually Sequels

3. Assassin's Creed Is A Sequel To Prince Of Persia

The sequel: You walk around wearing a hoodie, in heavily populated areas, stabbing rich people €“ the Assassin's Creed series is everything the Daily Mail fears the most. Plus it's a video game, which we all know are murder simulators. Where the labyrinthine quasi-sci-fi plot becomes more and more unnecessarily complex the basics of Assassin's Creed has remained pretty much the same across twelve games so far: you blend into crowds, you scale buildings and leap across rooftops like an old-timey parkour practitioner, and you kill people with knives. Then every so often you control a member of Ubisoft producing a game called Assassin's Creed and then your head starts to hurt at all the conceptual walls that are being broken and wish you could get back to the scaling of buildings and stabbing of bad guys, cos you know where you stand with that. The original: The Assassin's Creed titles started life not just as a spiritual successor to Ubisoft's uber popular Prince Of Persia revival, but an actual spin-off. During the development of The Two Thrones the team were also working on Prince Of Persia: Assassin, and saw you rescuing an AI-controlled, childlike prince from being killed. Which actually sounds like something of a departure for the series, whileas the actual end result - the Assassin's Creed series - has a bunch in common with the rest of the Prince Of Persia games. The fight mechanics and the way you scale buildings is pretty much identical, the swarthy protagonists have a lot in common, and the storytelling is almost identical. Except one of the stories is absolutely batsh*t insane.
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Tom Baker is the Comics Editor at WhatCulture! He's heard all the Doctor Who jokes, but not many about Randall and Hopkirk. He also blogs at http://communibearsilostate.wordpress.com/