10 Gaming Norms We Wouldn’t Have Believed Possible 10 Years Ago
A year before the PlayStation 3 debuted and two years before the Xbox 360 and Nintendo Wii, the PlayStation 2 dominated at retail around the globe. It left in its wake the Xbox and Nintendo GameCube, the latter trailing behind so badly, the cries of "become a third-party" had started to sound out. All three consoles were graphically on par but the addition of DVD support on the PS2 was the coup de grâce that catapulted it into the ionosphere. 2004 was a year in which, looking back, we had a certain innocence as gamers, and the industry hadn't yet seen the shift that would come by late 2006. Who could have imagined that Blu-ray would have been the hot ticket or that much shinier-looking oceans were actually a thing that would garner insane sales? That graphics would not only continue to be pushed past what we thought possible on a single console, but that the next generation of them would last past the normal cycle of five years? There was much that we didn't, and couldn't see. There were a multitude of changes, innovations and tectonic shifts that would change the face of gaming and the gaming industry forever, from 2005 to now. Let's take a look into the past and see just how much things have changed in 10 years.