10 Gaming Norms We Wouldn’t Have Believed Possible 10 Years Ago

8. Unrestricted Accounts

Online gaming was just starting to hit its stride with the PS2 and Xbox in 2004. Their successors were just starting to be mentioned at the E3 trade show in Los Angeles. Xbox Live and PSN were in their relative infancy but were already becoming selling features of the consoles. But still, the inevitable change of the guard had some of us worried that we'd have to create all new accounts once the new consoles arrived, and we'd have to either give up our current consoles or keep them just to enjoy our online gaming on both predecessor and successor. But in the years that followed, Microsoft led the charge in online gaming. Accounts were thankfully allowed to be brought over to the successor machine, and this solved the aforementioned dilemma many of us faced. However, there came a new benefit of accounts not being tied to a specific console; on the Sony side, you could now share your PSN account with your PSP or PS Vita. Whatever arcade games you had saved in the cloud, you could play them on either your PS3 or Sony handheld. On the Microsoft side, you could play your Xbox Live Arcade games on your Windows Phone 7 and even access other Live apps such as Netflix and Hulu Plus.
 
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Contributor

Shawn “Loc Da’Borg” Jackson is a native of Mississippi, born in Vicksburg and raised in Philadelphia in Neshoba County. At the age of 15 he was diagnosed with Tourette Syndrome and, later into his early 20s, he became Profoundly Deaf. Writing has been one of the main staples of his life and he has dedicated a good portion of it to educate, entertain and enthrall with the written word.