10 Gaming Villains With The Best Motivations
4. Andrew Ryan - Bioshock
Although his time spent on screen in 2007's Bioshock is limited, Andrew Ryan's presence can be felt in all corners of Rapture; an underwater city once hailed as a libertarian wonderland that quickly fell victim to decay and madness.
Rapture was to be the first great city built on the hard work of those who inhabited it, and no king nor god could assert their authority over its residents. Instead, the city quickly fell victim to the very people who would find it their home.
When the largely silent protagonist, Jack, arrives following a plane crash in 1960, the city has fallen. Jack's place in the story only serves to heighten Andrew Ryan's villainy, and though Ryan's intentions were perhaps noble, the storied history of Jack and Andrew Ryan's relationship as well as the city's clear lack of guidance at the time of the first game etched his place amongst video game villain royalty.
Murdering Jasmine Jolene after discovering her secret, his naive, lofty expectations of Rapture and his constant scepticism over Jack's presence in Rapture made Andrew Ryan one of the most complex, yet irredeemable, characters we've seen in a game to date.