10 Gaming's Biggest Issues Everyone Is Ignoring

8. Heavy Focus On Live-Services

the last of us pc
Blizzard

Throughout the years, video games have gone through various fads. Whereas 3D platformers were all the rage in the early 2000s and VR started to gain a foothold in the 2010s, one trend that hasn’t been shaken is the live service model. By now, this convention has long overstayed its welcome.

As a concept, live service monetisation is interesting. Developers constantly updating their games to give players a stream of new and exciting things to do within an evolving world is an idea that offers limitless possibilities for storytelling and gameplay.

While things like battle passes are a useful way for studios to raise revenue, this formula has become a lazy cash grab for publishers to make as much money as possible. Look no further Blizzard's announcement that the long-awaited story missions in Overwatch 2 would be put behind a hefty paywall. There's even a more expensive bundle that players can buy, that will grant them additional in-game currency alongside two legendary skins.

Unsurprisingly, this move hasn't resonated well with the gaming community.

With Sony's increased push into live-services going forward, it remains to be seen whether this business model can truly be done well en masse.

Contributor
Contributor

Glasgow-based cinephile who earned a Masters degree in film studies to spend their time writing about cinema, video games, and horror.