10 Gaming's Biggest Issues Everyone Is Ignoring
8. Heavy Focus On Live-Services
Throughout the years, video games have gone through various fads. Whereas 3D platformers were all the rage in the early 2000s and VR started to gain a foothold in the 2010s, one trend that hasn’t been shaken is the live service model. By now, this convention has long overstayed its welcome.
As a concept, live service monetisation is interesting. Developers constantly updating their games to give players a stream of new and exciting things to do within an evolving world is an idea that offers limitless possibilities for storytelling and gameplay.
While things like battle passes are a useful way for studios to raise revenue, this formula has become a lazy cash grab for publishers to make as much money as possible. Look no further Blizzard's announcement that the long-awaited story missions in Overwatch 2 would be put behind a hefty paywall. There's even a more expensive bundle that players can buy, that will grant them additional in-game currency alongside two legendary skins.
Unsurprisingly, this move hasn't resonated well with the gaming community.
With Sony's increased push into live-services going forward, it remains to be seen whether this business model can truly be done well en masse.