10 GENIUS Concepts Wasted On Buggy Video Games

6. Too Human

Friday the 13th the Game
Silicon Knights

By this point, Too Human is an example on par with Duke Nukem Forever for its sheer persistence, refusing to die in development hell after being worked on for a whole decade.

Unfortunately for Silicon Knights and Microsoft, the game’s turbulent past had proven simply too rough for the game to be much good, and a myriad of design choices and quite prevalent bugs made sure the good ideas the game had would never make up for its shortcomings.

The idea was top-notch - a futuristic, sci-fi take on Norse mythology where cybernetic beasts take the place of the usual Draugrs, Jotnars and Fenrirs and cyborg Valkyries descend from the sky to administer electroshock therapy to fallen heroes.

However, even if you could get past some truly baffling design choices (like using the right stick as your primary attack input and no default camera control), the game suffered from all manner of bugs - falling through the game world, toggled HUD refusing to reappear, runes (the game’s mod items) sometimes having no effect whatsoever, and my personal favourite - enemies continuing to attack you, even whilst you’re in an unskippable cutscene.

Too Human? More like... Poo Spewman.*

*Original joke, do not steal

Contributor
Contributor

Hiya, you lot! I'm Tommy, a 39-year-old game developer from Scotland - I live on the East coast in an adorable beachside village. I've worked on Need for Speed, Cake Bash, Tom Clancy's The Division, Driver San Francisco, Viva Pinata: Trouble in Paradise, Kameo 2 and much more. I enjoy a pun and, of course, suffer fools gladly! Join me on Twitter at @TotoMimoTweets for more opinion diarrhoea.