10 GENIUS Concepts Wasted On Buggy Video Games
4. Ghost Recon: Breakpoint
Ubisoft have perfected the “doing a whole bunch of plain, ready salted objectives in a huge open-world environment” template, now, and though their games seem content with being pretty samey every time, this does translate to a macaroni cheese-with-cut-up-hot-dogs-level of comfort food predictability. Basically, we buy a Ubisoft open-world game, and we get what we expect.
Except when we don’t.
Ghost Recon Wildlands didn’t aim too high, hoping to use its ubiquitous formula again - only this time, it’d be as the basis for the triumphant return of the Ghost Recon franchise. That game was regarded well, if... very Ubisofty, though it had its share of bugs, busted multiplayer and enemy AI.
It wasn’t until Breakpoint, the follow-up title to Wildlands, that the stability issues and bugs reached... er... breaking point, with absolutely insane things like failing a mission whilst in cutscenes, vehicles spawning out of nowhere to explode, and even seemingly-trivial things like attempting to climb a wall and getting stuck inside it.
Interesting sidenote - the one time I tried playing Breakpoint with a friend, I accepted a side-mission which I instantly failed, due to the mission-giver disappearing, then the game crashed.
Macaroni cheese with cut-up iron filings-tier comfort food.