10 Genius Ways Video Games Punished You For Killing

2. Voidouts - Death Stranding

Death Stranding Mama Lockne
Kojima Productions

Death Stranding's entire point is human connection. Unlike most AAA blockbusters, this was a game where you simply delivered parcels to people, with your biggest enemies being rocks you might twist your ankle on.

Of course, there were still enemies - including psychopathic Porters so obsessed with deliveries that they'd attack you for your cargo on sight - but the game provided you with a genius in-universe explanation for why you shouldn't simply put a bullet between the eyes of these guys.

When the titular Death Stranding delivered the apocalypse to the world, it also resulted in humans now going through a necrosis process when they died. Essentially, this meant that dead bodies became atomic bombs, and if not disposed of properly via incineration, would voidout (aka detonate) within 48 hours. Even a single necrotised body could wipe out an entire city - which is what happened to Manhattan in the early days of the Stranding.

Consequently then, while the game allows you to kill anyone you see - and even gives you shotguns and rocket launchers to do so if you wish - you'll have to haul those bodies a long, long way to an incinerator if you don't want them to turn the landscape into a crater that'll make your deliveries even tougher.

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Josh has over 11 years of experience as a published writer, having worked full time as a content producer at WhatCulture for nine years. In that time he has created hundreds of articles, videos and podcast episodes for multiple channels, specialising in subjects such as gaming, horror and film & TV. He now primarily works as a senior content producer and presenter on WhatCulture Gaming where he co-hosts the WhatCulture Gaming Podcast, a top 3 most listened to gaming podcast in the UK that he co-created in 2018. Over the years he has reviewed several high-profile gaming releases, covered industry events with on-site reporting, covered breaking news, and even kicked off his interviewing career by chatting to childhood hero, Tommy Wiseau.