Throughout the Dark Souls series, there is a relatively straightforward pattern that is repeated for normal enemies, areas and bosses. You encounter them for the first time, you get utterly destroyed by them and then you gradually learn from your mistakes until you've recognised enough of their patterns and tells to emerge victorious.
While this holds true for most boss encounters, there are a few outliers. There are some that whether it be by luck, by chance, or just from previous skillset and game knowledge you can beat them the first time you lay eyes on them.
For other encounters, none of that will matter.
These are referred to as "gimmick" bosses. Not an exact definition by any means, but generally some boss that relies on a mechanic or a scenario that is specific to them or to their arena to conquer.
The players of this series are generally divided on these encounters, with some enjoying the break from the norm and others viewing it as lazy, confusing or just plain unfair.
Choosing from Dark Souls 1, 2 and 3, what are the gimmicky bosses that we encountered? And did it make them better or worse?
Matthew is a Marine Engineer to trade who writes sub-standard Scottish crime fiction in his spare time that can be found here:-
Originally brought up in the Western Isles of Scotland, he lived in Edinburgh for 15 years but now stay in Dunbar with his partner, son and dog.