10 Great Video Games With TERRIBLE Bosses
3. BioShock (Series)
The fight with Frank Fontaine at the end of BioShock isn't just underwhelming, but jarring. Considering how nuanced and fleshed out the world of Rapture is, it's strange to see this magnificent story conclude with a face-off against a Hulk reject. Due to his Fontaine's formulaic tactics and tiny health bar, it's anticlimactic when the credits roll.
Since the boss fights were deemed BioShock's only glaring flaw, Irrational Games should've avoided repeating this mistake in the future. Unfortunately, BioShock 2 had similar issues. Rather than devising unique adversaries with distinctive strategies, every boss is just a beefed up version of a regular enemy.
Anyone who thought BioShock Infinite would be third time lucky was mistaken. Rather than throwing together more generic baddies, the developers went to the other extreme, giving the bosses too many strategies.
No boss exemplifies this issue more than Lady Comstock. This spiritual entity turns invisible, teleports, incessantly heals, and render herself immune to most attacks. Coupled with her mammoth health bar, this brawl is a slog, even on the lowest difficulty.
In a way, it's impressive how the series bungled the boss fights three times in a row, considering how well the rest of the gameplay turned out.