All of his co-workers were gone. Thus begins the story of The Stanley Parable. Its a simple adventure spun by a pleasingly deadpan narrator -- except, of course, its also a game. The Narrator tells you that Stanley picked the left door, so being the inquisitive gamer that you are, you naturally head right just to see what will happen. Unfortunately, the Narrator takes this personally.Sometimes the Narrator isnt a villain at all. If you follow his story like he wants, he doesnt have to be. Start imposing your free will upon the narrative, however, and things have the potential to get ugly. Sometimes the Narrator will scold Stanley; make a different choice and he might recognise you as an agent of free will and plead with you directly to leave his story alone. Another cascade of consequences might have you both equally lost and bewildered, trapped in someone elses tale. Whichever path you pick, though, the Narrator remains utterly hilarious by turns exasperated, petulant, panicked, remorseful, confused or downright homicidal. Youll shatter his story over and over just to hear the withering scorn as he picks up the pieces. Its clear from the chaos your choices create, and the insistence you have on breaking things repeatedly for your own amusement, that the Narrator sees you very much as the villain and not the other way around. Sometimes, youll find ways to prove him right.