10 Hard Video Game Decisions You Immediately Regretted

5. Helping John - Infamous 2

The Walking Dead Lee Arm
Sucker Punch

Infamous 2 concluded the story of Cole MacGrath with him facing off against the mysterious, all-powerful Beast teased at the end of the first game. The Beast is revealed to be FBI agent John White, who seemingly died in the first game when the Ray Sphere exploded. Instead, it's turned him into the most powerful conduit on the planet, and he's intent on using these powers to help conduit-kind.

Unfortunately, in this case, helping conduits means humanity has to die. John has the means of curing the plague that's ravaging America throughout the second game, but only for conduits, and doing so requires killing a LOT of humans just to cure a single one.

And just to add the cherry on top, Cole learns that the big plot MacGuffin they've been powering up to fight The Beast, the RFI, is essentially a "No More Mutants" button for conduits. So killing The Beast means wiping out all currently living conduits on the planet.

Kill millions to save billions or kill billions to save millions? That is the final moral choice of Infamous 2.

Now, choosing the evil option always makes you feel like an a-hole, but Infamous 2's final evil choice just rubs your damn face in it, as you have to kill all of your friends who choose the other side, including your best pal Zeke, who you have to manually shoot with lightning until he finally stays down.

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John Tibbetts is a novelist in theory, a Whatculture contributor in practice, and a nerd all around who loves talking about movies, TV, anime, and video games more than he loves breathing. Which might be a problem in the long term, but eh, who can think that far ahead?