10 Hidden Video Game Features EVERYONE Missed

4. The Arkham City Room - Batman: Arkham Asylum

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Rockstar

While Batman: Arkham Asylum was still being finalised, RockSteady Studios were hoping the title would expand into a franchise. To entice players, lead narrative designer, Paul Crocker, inserted a secret room beside Warden Sharpe's office that teased a sequel.

By blowing up this office wall, you will discover a blueprint for Arkham City. This is a direct nod to the follow-up, Batman: Arkham City, where a section of Gotham has been sealed off after it's been turned into a reserve for criminals. Crocker assumed a random player would stumble upon this hidden room, causing the internet to work itself into a frenzy to try and learn the significance behind these blueprints. Rocksteady would then use this opportunity to officially announce the sequel.

But there was a problem. Because there is no conventional way to tell Sharpe's office harbours a secret area, nobody tried to blow up the wall. Even though millions of people played Arkham Asylum, nobody found this easy-to-miss enclave.

After six months, Rocksteady grew tired of waiting and said, "Screw it", and just told everyone online about the room's location.

Contributor

James Egan has been with Whatculture for five years and prominently works on Horror, Film, and Video Games. He's written over 80 books including 1000 Facts about Horror Movies Vol. 1-3 1000 Facts about The Greatest Films Ever Made Vol. 1-3 1000 Facts about Video Games Vol. 1-3 1000 Facts About James Bond 1000 Facts About TV Shows