10 Hilariously Awkward Times Video Games Tried To Be Mature

4. Mass Effect's Relationship Systems

At the time? Brilliant. Now? A little.... basic, to say the least. See, whilst the vast majority of horny players took one look at the hunky Jacob or sultry Miranda (the endless close-ups of her backside doing wonders for the teenage mind) and thought, Chris Rock-style, "What do I got to DO, to get with you?!, we sort of missed the part where it boils down to a game of 'pick the right response to unlock the sex scene'. Thanks to Bioware's layout of the dialogue wheel putting every positive option right at the top, you knew every time what was necessary to make with the nakedness. Mass Effect 2 made you out to be even more desperate as each crew member was spread out in various positions across the Normandy, meaning you were forever riding elevators just to 'check in' on if your lover of choice had some new dialogue. Maybe taking them on more missions would do it? Is that it? Is that how I see the bewbs? Maybe taking them on a mission and then talk to them immediately after? Nope, just the same "I'm still thinking about our last chat" line until the end, where a variety of invisible meters determine which character comes to visit you before the final mission. It's just... like... real life?
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.