10 Horror Video Game Tropes That Need To Stop

2. Hiding In Lockers

dark pictures anthology little hope
Sega

While this trope has become less prominent in recent years, having to shove unfortunate protagonists in cramped lockers to hide from unkillable enemies still crops up often enough for it to be considered a modern trope.

Whenever we notice that an area is dotted with potential hiding places, it’s the developer’s way of hinting to us that we’ll be making use of them soon. Knowing that there’s going to be something we’ll need to hide from nearby is enough information for our heartrate to shoot up. And it only gets faster when the dreaded moment of running to cover comes.

Being in the locker isn’t exactly reassuring either.

With our vision of what’s outside severely limited, we must rely on what we hear to ascertain if our pursuer is nearby. When we’re confident the coast is clear we pluck up enough courage to leave the relative safety of the locker, but there’s always the risk what we’re hiding from could be right outside. And that’s assuming they don’t find us first.

Without any changes to how this prolific mechanic works, though, this trope has become stale. The less time waiting for an enemy to decide to leave the area the better.

Contributor
Contributor

Glasgow-based cinephile who earned a Masters degree in film studies to spend their time writing about cinema, video games, and horror.