10 Huge Video Games That Screwed Up Basic Things

Was it really that hard?

Sucker Punch

The creation of even a totally average video game is a gargantuan feat of man hours and perseverance, of pushing a boulder uphill for years before finally releasing it to the public.

Just recently, The Last of Us Part II re-affirmed the mind-blowing level of polish a AAA project can aspire to, far above the general standard players expect from major blockbuster titles.

But proving that budgets aren't everything, these 10 games were all brought to market with shocking developmental omissions which remain extremely puzzling - if not outright embarrassing - to this very day.

From developers who apparently didn't think players needed the ability to pause cutscenes or read subtitles, to unforgivably janky AI, laughable translation errors, and everything in-between, these major games hit stores without all their bases covered.

Did these issues ruin the overall experience? For the most part absolutely not, but they're nevertheless glaring oversights which left many players frustrated, if not genuinely offended, that basic quality-of-life features weren't a priority during development.

Even more bizarrely, most of these gripes still haven't been patched or remedied in any major way since release...


Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.