10 Huge Video Games That Screwed Up Basic Things

Was it really that hard?

Ghost of Tsushima
Sucker Punch

The creation of even a totally average video game is a gargantuan feat of man hours and perseverance, of pushing a boulder uphill for years before finally releasing it to the public.

Just recently, The Last of Us Part II re-affirmed the mind-blowing level of polish a AAA project can aspire to, far above the general standard players expect from major blockbuster titles.

But proving that budgets aren't everything, these 10 games were all brought to market with shocking developmental omissions which remain extremely puzzling - if not outright embarrassing - to this very day.

From developers who apparently didn't think players needed the ability to pause cutscenes or read subtitles, to unforgivably janky AI, laughable translation errors, and everything in-between, these major games hit stores without all their bases covered.

Did these issues ruin the overall experience? For the most part absolutely not, but they're nevertheless glaring oversights which left many players frustrated, if not genuinely offended, that basic quality-of-life features weren't a priority during development.

Even more bizarrely, most of these gripes still haven't been patched or remedied in any major way since release...

10. Cutscenes Can't Be Paused - Devil May Cry 5

Ghost of Tsushima
Capcom

The ability to pause cutscenes has been a common feature in video games for over a decade now, ensuring that players don't miss any crucial story beats if they need to step out of the room for a minute.

It's something we all take for granted nowadays, as we absolutely should, because what kind of game would release in this day and age without it?

Devil May Cry 5, that's what.

Despite being one of 2019's most critically acclaimed video games and boasting a high degree of technical polish, DMC5 bafflingly didn't include the ability for players to pause cutscenes.

This resulted in many accidentally skipping over the gorgeously-rendered cinematics while trying to pause, ultimately requiring them to fire up YouTube and seek out what they missed.

Even typical workarounds like exiting to your console's home screen didn't fix the issue, with the cutscene still playing out in the background.

Despite the game releasing around 18 months ago, Capcom still hasn't bothered to patch in a pause feature. Embarrassing isn't even the word.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.