10 Huge Video Games That Screwed Up Basic Things

5. No Matchmaking For Specific Missions - Ghost Recon Breakpoint

Ghost of Tsushima
Ubisoft

On paper, Tom Clancy's Ghost Recon Breakpoint had all the potential to be another reliably entertaining squad-based multiplayer shooter not unlike The Division.

And while it was ultimately both aggressively generic and released in a blatantly unfinished state, what killed the game outright was its bone-headed fatal flaw - a worst-of-class matchmaking system.

The big issue is that Breakpoint doesn't even allow players to matchmake for specific missions, instead randomly throwing them into any old story mission regardless of the player's own progress.

The matchmaking is atrocious for anyone actually trying to experience Breakpoint as a piece of storytelling, unless you're prepared to venture onto Ubisoft's own forums to recruit players.

That's far more effort than paying customers should ever need to make, especially considering that Ubisoft's own The Division 2 delivered a perfectly functional matchmaking system which this game clearly should've closely imitated.

With such a piss-poor excuse for online play, even Breakpoint's relatively decent shooting fundamentals were rendered mostly inert for anyone not playing with friends.

Contributor
Contributor

Stay at home dad who spends as much time teaching his kids the merits of Martin Scorsese as possible (against the missus' wishes). General video game, TV and film nut. Occasional sports fan. Full time loon.