10 Images That Encapsulate Gaming's Biggest Problems

6. Lack Of Titles

We're just rounding the bend and coming up to a whole year since the newest consoles launched, and the amount of platform exclusives that actually got people to lay down their cash are countable on hand. It comes to something when even Sony executive Shuhei Yoshida exclaims he's a "bit nervous" about all the extra units being sold despite a lack of titles, saying the Sony chaps "do not completely understand what's happening". "What's happening" is we've all bought into the next generation with a fervent anticipation, clutching our hard-earned wads of green throughout subsequent press conferences to still come out the other end with a slate of titles scheduled for next year. The only ones of any merit on the year-end horizon being Far Cry, Destiny, Call of Duty and more FIFA, so if you don't like first-person shooters or sports, good luck. The Xbox One initially had Ryse: Son of Rome; a game that's still beautiful aesthetically, showing off the potential of the new generation's graphical wallop in a very enticing way - yet it was utterly let down by some rote, repetitive combat and the overall feeling that many of the sections were remnants of its Kinect-only origin. Then came the pinned-on hopes of Titanfall as the console's salvation, something that despite how much we'd want it to, still felt like a Call of Duty mod overall. On the Sony-side, flag-wavers included Killzone: Shadow Fall, Infamous: Second Son and the childhood-torturing Knack; a game that considering its intentions as the next youngster-friendly platformer was harder than a armour-off run on Dark Souls. Then there's Watch Dogs; the game all of us were looking to that would surely justify our consoles' existence within the first few seconds - instead quite predictably it failed in a very spectacular fashion, and we've all been a bit down on the whole 'next gen' thing ever since.
Gaming Editor
Gaming Editor

WhatCulture's Head of Gaming.