10 Impactful Ways Hardcore Fans Ruin Video Games

4. They Don't Allow For Nuance

You'll notice that video games are, by their nature, quite binary. You either win or lose, they're either good or bad, and that's an attitude that comes from computer programming and the tech industry in general. It's a mentality that's carried over into the stories you get in your average video game, which are almost always €œGOOD VS EVIL IN THE ULTIMATE BATTLE (and good will probably win)€, from the mythical Zelda to the militaristic COD. That's the conflict you get in most of your blockbuster movies as well, and it's not necessarily a bad thing. It only becomes a problem when that's literally the only sort of conflict you ever face €“ the average film goer has a wider palette than can encompass dramas without goodies and baddies, or even stories that delve into more complex morality €“ which is very much how it is with video games. It's also the way that people respond to video games, as either worth spending your time and money on or not. In films, you'll excuse a low budget effects and bad acting in horror flicks like The Evil Dead because charm and personality and interesting direction carry it through. That same level of nuance isn't applied to games, where a slight issue will mean the whole thing isn't worth bothering with. That's the same for games journalism, or with the fates of people like Microsoft's Adam Orth.
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Tom Baker is the Comics Editor at WhatCulture! He's heard all the Doctor Who jokes, but not many about Randall and Hopkirk. He also blogs at http://communibearsilostate.wordpress.com/