10 Impossible Video Games That Shouldn't Exist
1. Doom - Super Nintendo
When the FPS game changer Doom first arrived, it was head and shoulders above anything else at the time. Thus began the competitive nature of programmers to port the shooter to anything with a processor which, in more recent years, has got as zany as Doom running on calculators and even Microsoft Notepad.
All of these ports tend to be impressive in their own ways but the Super Nintendo version holds a very special place for being truly ambitious.
The numbers alone say it all. The PC specifications for Doom at the time were a 66MHZ CPU and 8MB of RAM. The SNES had fractions of this with only a 21MHZ CPU and a measly 128KB of RAM. Ergo, this port should’ve been impossible.
Doom on SNES is mocked for somewhat understandable reasons because it’s missing levels and it’s consistently ugly but the fact it exists at all is worth commendation. Better yet, it has more levels than the Sega 32x version and they’re all based on the original PC files so all of the geometry is accurate, unlike the PlayStation version.
To save the best until last: if you and a friend both owned the console, a copy of Doom and a SNES XBAND modem… you could play online multiplayer Doom on the Super Nintendo. Take a bow, you severely weird port.