10 Incredible RPGs You Probably Missed

2. Soul Blazer (SNES)

52eac7fd-017c-468c-9784-2ad7ca334760

This game finishes off the RPG set of Terranigma, and Illusions of Gaia. None of them are direct sequels but they were all made by the same company around the same time and with the same world in mind. They all offer drastically different stories, but sometimes have references to each other. Much in the same vein that Final Fantasy often runs with a completely unique world but similar features, there is even a named dog in every one of the games, called Turbo. Of course, the advantage to that kind of system is that you don't have to play all these games to still understand and enjoy them, but if you do you get that happy smiling moment of noticing something that you can connect to. For this action role-player though, you are playing an angel type creature and your objective is to restore the world back to life. This story isn€™t as great as the other ones, but it also isn€™t terrible either, just the weaker of those three, but also probably the most different and unique of them. The most unique design actually comes with it€™s dungeon crawler aspect, introducing a progression sequence of freeing souls until you finally free the head of an area then move on to a new area. That is a system we often see today in things like MMOs, but at the time you never really saw this much as a type of progression. Unfortunately the game was never re-released so you can only get it with the SNES once more. Hopefully at one point they will just re-release the entire trilogy of these games at once to one of the portable systems, but until then these three stand as some of the better RPGs that most people just don't even know about because they were only ever around so many years back and weren't advertised heavily, because advertisement for Nintendo games back then was close to zero then except for Mario and Donkey Kong games.
 
Posted On: 
Contributor
Contributor

Since graduating with a degree in game design, Terry Wilson has collaborated closely with both mobile app and software developers. In between contracts, Terry is part of Game Design Schools, a resource for those aspiring towards game design degrees. When not writing or working, Terry plays entirely too much on his retro game systems.